🐹 Mole Masher
How to play
Mole Masher is thirty seconds of pure carnival chaos. Nine holes sit in front of you, and moles keep popping out of them at an ever-quickening pace. Your mallet is your cursor or your fingertips: tap a hole the instant a mole's head appears and you bank points, but hesitate and it ducks back underground, gone for good. Not every pop is friendly, though. Ordinary brown moles are worth one point each, golden moles are rare and worth three, and every so often a skull surfaces instead — smacking that costs you two points, so discipline matters as much as speed. The round lasts exactly thirty seconds, ticking down in the time chip above the board. When the clock hits zero, fifteen points is the line between glory and defeat. Hit fifteen or more and you are crowned the Mole Masher; fall short and the moles keep their burrow. Between rounds the moles pop faster, so the final ten seconds are where big scores are built — and where careless skull taps are punished.
Controls
- Click or tap any hole to bonk whatever is currently popping out of it.
- On a keyboard, the number keys 1 to 9 map to the nine holes, left to right, top to bottom.
- Only one input per mole counts — a bonked mole ducks back immediately, so move on fast.
- Press the Start button to begin and Play Again to restart instantly after the result screen.
Tips & strategy
- Keep your eyes on the whole board, not one hole; moles appear anywhere and peripheral vision wins.
- Golden moles are worth triple, so prioritise them when two targets are up at once.
- Skulls are the only trap: if you are unsure what popped up, skipping a tap costs nothing.
- Rhythm beats rushing — steady taps across all nine holes outscore frantic hammering on one corner.
- The pace quickens in the last ten seconds, so save your fastest tapping for the finish.
Scoring
A plain mole is one point, a golden mole is three, and an accidental skull tap subtracts two. There are no combos and no multipliers — every point comes from an honest bonk. Fifteen points in thirty seconds is the winning line, which works out to roughly one successful bonk every two seconds, a pace that rewards alertness without demanding superhuman reflexes.