🤾 Javelin Throw

By Khelo Zone Editorial Team · October 2026

Throw 0/6
Best —
Wind —

🤾 Javelin Throw

Step onto the runway! Stage 1: a power meter bounces up and down — click to lock your run-up speed. Stage 2: a release-angle needle sweeps back and forth — click again to throw. Wind helps or hurts your distance. Best of 6 throws wins.

Click or tap the canvas (or press Space) to lock power, then lock angle. Timing is everything.

How to play

Javelin Throw is an athletics timing duel played in two quick stages. You get 6 throws, and only your best distance counts — so one perfect launch beats five mediocre ones. Stage 1 — Power: a meter bounces between 0% and 100% faster on every throw; click or tap to lock it. Higher power means a faster release, but the meter gets twitchy as the rounds go on. Stage 2 — Angle: a needle sweeps between 10° and 70°; lock it to release the javelin. Around 42–45° is the textbook sweet spot, but the real secret is the third factor: wind. Each throw rolls a wind reading up to 3 m/s — a tailwind carries the javelin farther, a headwind drags it down, so on windy throws you may want to flatten the angle a touch. Once released, real projectile physics takes over: drag slows the spear and gravity pulls it down, so the camera chases it down the field until it sticks in the turf. Distance is measured from the foul line to the metre.

Controls

Tips & strategy

Scoring

Each legal throw scores its distance in metres from the foul line. After 6 throws the game reports your best distance as your final score — anything over 50 metres is a genuinely great throw on these meters.