📦 Crate Pusher
How to play
Crate Pusher is a Sokoban-style warehouse puzzle. You are the little worker in the storage room, and your job is to shove every wooden crate onto one of the glowing amber target rings. The catch that makes it tricky: you can only push crates, never pull them. Walk up behind a crate and keep walking to slide it forward one square. If you push a crate into a corner or flat against a wall, it is stuck there for good — you cannot pull it back out. Clear a level by parking every crate on a ring, then take on the next, harder warehouse.
Controls
- Desktop: use the arrow keys or WASD to move.
- Mobile: swipe across the board in the direction you want to move, or tap the on-screen arrow pad below the board.
- Undo takes back your last move (there is no limit — unwind the whole level if you like). Reset restarts the current level from scratch.
Tips & strategy
- Think two moves ahead. Before every push, ask yourself: "If this crate goes there, can I still get behind it to push it again?"
- Corners are death traps. A crate that is not on a ring and sits in a corner can never be recovered — undo immediately.
- Line crates up with their rings before the final shove. Getting a crate onto the same row or column as its ring first makes the last pushes obvious.
- Push crates away from walls when you can. A crate with open floor on at least two sides is always rescuable.
- Plan your route to the far side of the crate. Sometimes the hardest part is simply walking around the warehouse to the pushing position.
- There is no move limit, so experiment freely. Undo is free — use it like a sketchpad and test risky ideas.
Scoring
Crate Pusher rewards efficiency. Every level tracks your moves and your pushes separately: moves count your footsteps, pushes count how many times you actually shoved a crate. Finishing with fewer pushes means you planned the shortest route for every box. Challenge yourself to beat your own best on each of the five levels — the first level can be solved in a handful of pushes, while the later warehouses demand real planning.